All sources are distributed under the MIT license.
To see any shader project you need to install the FXComposer 2.0 .
The slides and fulltext describing these shaders are in "Creating photorealistic and non-photorealistic effects for games" in Academic section.
All projects are demonstrated in one YouTube Video.
The Gamelib was created to help the development of any interactive OpenGL application.
The compilation needs the GCC in a linux system or mingw and msys installed in a windows system.
The sources written with this library must be placed in the "projects" folder in the directory of the decompressed library.
The references and user guide will be in the documentation section of libspd web site .
The source code for windows(32) and linux (32 and 64) could be downloaded from here.
The Gamelib's Subversion repository can be checked out through SVN with the following instruction set:
svn co https://libspd.svn.sourceforge.net/svnroot/libspd/gamelib gamelib
All samples sources could be downloaded from here.
And all samples binaries for win32, linux32 and linux64 could be downloaded from here.